If you haven’t heard about No Man’s Sky, take a break from
here and go watch any of the plethora of YouTube videos about it.
Reviews of the game have not been kind, and frankly, I can’t
blame them. From a gameplay perspective, it truly is a pretty repetitive game.
At the time of this writing, I still haven’t finished the game, but I honestly
can’t say I’ve found any of the story to be all that exciting either. Inventory
management is a pain in the neck, and trying to manage recipes is just downright
frustrating.
Yet I love this game.
Sure, there are a lot of valid reasons to rag against it,
but I contend that there are enough reasons to love it that I would still
encourage anybody to pick up a copy.
There are two main things that keep drawing me back to this
game. First, the game is very aesthetically pleasing. Between the music and the
textures of outer space, the designers made a truly peaceful game, even amidst
the few bits of combat that do exist. I personally enjoy exploring each new planet
and seeing what each has to offer in ways of flora and fauna. (I also envy the
heck at whoever came up with the game’s font!)
More importantly, what truly astounds me every time I power
on my console is what made the game famous: the sheer vastness of the game’s
universe. Using procedural generation, the developers were able to build a
universe with over 18 quintillion planets. That’s 18 with 18 zeroes behind it.
An article from Polygon.com broke it down this way: “It would take about 7.3
billion persons, all working from birth until death, visiting a planet every
second of their lives in this game, to see 18.4 quintillion worlds combined.”
Let me put this in perspective. In the early 1970s, a small
group of people banded together to work on a super simple game involving two
paddles on either side of the screen and a small ball bouncing back and forth
between them. You know this game as Pong. Pong is a super simple game with very
little graphics, next to no sound, and a replay value that would be laughed out
of all modern video game reviewers’ offices.
Fast forward roughly 45 years, a small group of people
(about the same size as Pong) creates No Man’s Sky: a game so big that most of
the game’s universe will NEVER be visited even by all the combined people playing
the game.
WHAT?!
On the timescale of humanity alone, 45 years is almost
nothing.
Which brings up this question: if humanity can exponentially
grow this much with technology in just 45 years, what will the next 45 years
bring?
Or 90 years?
Or 2000 years?
Granted, it is possible that humanity is not able to sustain
this momentum, but for fun, let’s say it can. And honestly probably will so
long as guys like Elon Musk and Jeff Bezos exist. Speaking of Musk, I recently
listened to an interview / Q&A time he did with Re-Code at Code Conference
2016. One attendee posed the question that, essentially, if humanity is able to
keep the momentum of constantly refining technology and AI that it is possible
we could create a reality for somebody to “live in” indistinguishable from a
true “base reality”. That said, what are the chances that we are truly living
in that base reality and NOT in a simulated universe created by the more highly
advanced version of humanity?
I don’t know about you, but that thought definitely keeps me
up at night.
Musk provided a few thoughts on this. First, he humorously
noted that those sorts of conversations between his brother and him have been
permanently banned while they’re relaxing in a hot tub. (Practical advice!) The
other thing he noted is that if humanity continues its trajectory of
technological advancement, it is certainly plausible that humanity could create
a simulation indistinguishable from base reality. Think “The Matrix” or “The
Truman Show” here. His only rationale against this trajectory is that humanity
experiences a cataclysmic event that effectively ends the world.
Do I have an opinion on this? Kind of. Let’s face facts
though: we truly have no way of knowing that we’re living in a Matrix-like
reality, so I don’t really find it all that helpful to share my opinion. (Plus,
it would make this blog post 8x longer!)
So we’ve come a long way off the beaten path from talking
about No Man’s Sky! It is honestly hard to recommend as a game, so my only
encouragement is to at least rent it or borrow it from a friend. I still love
it and look forward to continuing my journey to the center of the galaxy.
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